![]() ![]() Save points are often quite far from one another as well. This feels kind of awful, so I really hope invulnerability after hits is added. There’s no invulnerability time after getting hit, either, so you can be hitting an enemy and moving forward bit-by-bit because your attack inches you onward, and then take repeated damage as you collide with an enemy character model. You have to burn through healing items instead. There are a handful of things about Clunky Hero that I really think need some changing. Enemies are also mostly super easy to fight, as you can stunlock them until they die. The combat is all right, but I don’t like how attacks have such short range. The levels in Clunky Hero are simplistic and areas lack a sense of place. I picked up a few quests while talking to people, one of which rewarded me with a new weapon. Once hitting the dead end, I fast-traveled back to the start and had literally zero idea of how to move forward. Honestly, much of the dialogue is kind of awkward, although some of the humor lands in spite of it. The game is packed with jokes and is clearly not meant to be taken seriously. To rescue her and return her to normal, he puts a bucket on his head, grabs a broom, and sets off to fight the bad guy and get his wife back. His wife Brunhilde has been kidnapped by The Evil One and turned into a seemingly different woman who makes a duck face while taking selfies or something. With some polish and revision, this could be another Metroid-like success story.Ĭlunky Hero begins with our hero, Rufus, recounting his tale. From the time I’ve spent with it, it’s a charming game that has some pretty annoying issues that I’d like to see ironed out during its Early Access period. You can technically play through the “whole” game, as it has a beginning and an end, but it’s missing a bunch of stuff in between. Clunky Hero, surprisingly, only kind of does this. We tend to get the first section of the game, followed by later additions. When Metroid-like games enter Early Access, they usually do so in chunks. ![]()
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